Skate Story puts you in control of a crystalline figure, like a low-poly Silver Surfer, while you skate through serene, eerie hallways towards a beautiful setting sun. You are, literally, skateboarding your way out of the underworld. It\’s an abstract game. I point all this out, because absorbing that abstract flavor and then realizing how much detail Skate Story puts into animating a single foot movement feels like the key to understanding it.
Strip out any extraneous detail, pull in the camera, and you can relish in the physicality of even a simple kickflip.
Or, as the developer put it with a lot less pretension: \”The idea is to frame the beauty of a setup.\”
The controls are a crazy mix between many different skate games. The idea is to frame the beauty of setup. pic.twitter.com/1DvSqCWVvTMay 30, 2020
The new trailer above from The Guerrilla Collective stream digs deeper into those controls, and they\’re a lot more involved than I expected. When I first saw Skate Story, I thought it was more of an \”endless runner\” focused on the aesthetic and not the skating. But it looks like there\’s a lot more to it than that.
Skate Story is \”coming soon,\” but that\’s all we\’ve got for now.